So, I saw the film Guardians
of the Galaxy recently and noticed at once that it was a hotbed of tropes. I
mentioned tropes in my last two blog posts, if you have not read them yet, I highly
recommend them (because I will get more views on my blog). I wanted to
investigate these tropes in more detail to fully understand how the equation
works.
I am, of course, not going to go into the dozens of
sub-tropes and minor tropes that are baked into the film’s composition, but I
thought I might take a stab at crafting a series of equations explaining the
overall and basic structure of the film.
Let’s start with the characters.
In the film, you have the following:
[The Leader (Star Lord) + The Opposite (Drax) + The
Brains (Rocket) + The Brawn (Groot) +
The Chick (Gamora) = 5-man Band]
(I’m willing to concede if you want to switch Groot and
Drax. They fulfill a very similar role.)
There, you have your protagonist cast. The 5-man Band is a
classical trope defining a rag-tag group of individuals who work off each other’s
strengths and weaknesses to form a dynamic team. Guardians provides a classical example of this. You’ve got your
sarcastic, but beloved hero; your “lancer,” or opposite of the hero; your
brains that provides a certain level of snarky commentary; your muscle that provides
the necessary blunt force; and your chick, who provides the romantic
entanglement for one or more of the main cast—albeit reluctantly or
confusingly.
Bingo.
Now, you have to put the 5-man Band in a situation—provide
them with adversity and a quest.
So, you take the Unlikely Companions trope and add it into
the 5-man Band trope. Then, you consider their individual motives (money and
revenge), and you have:
(5-man Band + Unlikely companions) + Anti-Hero quest =
“Hook” plot.
The hook plot, (a term I use loosely), is the initial reason
for the characters to become intertwined in each others stories. Star Lord,
Rocket and (to a lesser extent) Groot and Gamora are seeking money and Drax and
(to a lesser extent) Gamora is seeking revenge. Though they are initially at
odds (“Old enemies become reluctant allies” trope), they decide to work
together to achieve all of their individual goals simultaneously.
This is born in the “Alcatraz” scene where they pull the old
“Prison riot + Elaborate plan = Prison break trope combo”
This allows them to escape without a hitch and begin their mismatched
alliance.
But then, we learn that they are carting around an “Item of
Wonderfully Disastrous Power;” that being that troublesome little orb. This is
your One Ring, or your Sword of Destiny; basically, anything that has massive
appeal, but massive destructive capabilities, and features a connection to the
Dark Lord character in some fashion. This item compels the “Dark Lord” (in this
case a combo of the Sub-Villain Ronin and the Ultra-Villain Thanos) to pursue
and otherwise oppose the protagonists in search of this item.
Now, you have the 5-man Band + Item of Wonderfully
Disastrous Power – Villain’s Plot = X
Where “X” represents the unknown outcome of the various
potential scenarios. Here, we experience the “what ifs.” What if Ronin destroys
everything with the power of the orb? What if Thanos gets his hands on it? What
if Star Lord is defeated?
Of course, that “X” becomes resolved at the end of the film,
but ultimately, it just opens many more variables for potential sequels
because… you know, that’s what Marvel does.
Essentially, the entire film boils down to this rough
equation:
Unlikely Heroes + Item of Wonderfully Disastrous Power –
Villain’s ostentatious and purely evil plot = Guardians of the Galaxy.
When broken down into these component parts, this film
resembles that Lord of the Rings’s,
the Star Wars’s and the Avengers’s of the last 40 years of film and storytelling.
Of course, they are not the same film, but the tropes that they use are very much the same.
The point here is that tropes, at their core, are just
story-telling devices. They can be mixed and matched, revised, distorted,
augmented, and otherwise moved around to make an infinite number of stories,
characters, plots, concepts, and settings.
There are no new stories, only new ways to tell old ones.
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